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ISBN: 9780807764626

Publication Date: Nov 2020

Format: Cards

Grounded in current research on news literacy and learning sciences, this card game for 2–6 players introduces - in a fun and engaging way - valuable strategies that teens can use to spot misinformation.
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Best Empirical Research at the American Educational Research Association (AERA) Annual Conference 2019, in the Media, Culture & Learning Special Interest Group (MCL SIG)

Responding to current issues surrounding news credibility, this award-winning card game will help young people (11 ) sharpen their critical media literacy skills while avoiding partisan politics. Grounded in current research on news literacy and learning sciences, this card game for 2–6 players introduces–in a fun and engaging way–valuable strategies that teens can use to spot misinformation. The game is set in the fictional sheep town of Green Meadows, where some news stories attempt to pull the wool over your eyes. Players must help the sheep citizens of Green Meadows figure out what's true and what's not by using their evidence to win over the herd. For more information, including a video tutorial on how to play, visit www.lamboozled.com.

LAMBOOZLED! was designed, developed, and evaluated by the interdisciplinary team of faculty and students at the Media and Social Change Lab (MASCLab) at Teachers College, Columbia University in collaboration with subject-matter experts, educators, librarians, and youth themselves.

Game Features:
  • A unique approach to media literacy that is effective, fun, and nonpartisan.
  • Appropriate for diverse learners and subject areas, including language arts, social studies, civics education, and government.
  • Designed for use in classrooms, libraries, after-school programs, and homeschool environments.
  • Specifically grounded in educational and media literacy research and field tested with youth.


LAMBOOZLED! is an effective tool to engage youth in articulating and developing core media literacy skills." –Michelle Ciulla Lipkin, executive director, NAMLE

"A great, fun way to have students learn the steps needed to spot fake news easily." –Nori Negron, AP research and English teacher, Rockland County, NY

"A rare and important game–one that bridges differences, overcomes boundaries, and challenges players to think in critical ways while they have an absolute blast together." –Mark Dzula, director, Teaching and Learning Resources, Webb Schools, Claremont, CA
Pages 102
Date Published 30 Nov 2020
Publisher Teachers College Press
Subject/s Education   Schools   Media studies   Teaching skills & techniques   Literacy  

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