Ready Reader One
Megan Amber Condis
- Format: Hardback
- ISBN: 9780807180891
- Publication Date: Jun 2024
- Availability: Not Yet Available - Pre-Order Now
William N. Potter and John Wisker
Fabrizio Zavatarelli
- Format: Paperback
- ISBN: 9781476691947
- Publication Date: May 2024
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Beyond the Deck
Shelly Jones
- Format: Paperback
- ISBN: 9781476683164
- Publication Date: Mar 2024
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Base Ball 13
Don Jensen
- Format: Paperback
- ISBN: 9781476678764
- Publication Date: Mar 2024
- Availability: Not Yet Available - Pre-Order Now
Climate Games
Talbot M. Andrews
Experiments reveal people can work together to prevent climate change
- Format: Paperback
- ISBN: 9780472056637
- Publication Date: Mar 2024
- Availability: In Stock - Despatched Within 5 Working Days
An Introductory Course on Mathematical Game Theory and Applications
Julio Gonzalez-Diaz
- Format: Hardback
- ISBN: 9781470467968
- Publication Date: Jan 2024
- Availability: In Stock - Despatched Within 5-7 Working Days
Legacy on Ice
Sam Jefferies
- Format: Hardback
- ISBN: 9780299344900
- Publication Date: Nov 2023
- Availability: In Stock - Despatched Within 5 Working Days
Science, Technology and Magic in The Witcher
Kristine Larsen
- Format: Paperback
- ISBN: 9781476683850
- Publication Date: Feb 2023
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Aron Nimzowitsch
Per Skjoldager
- Format: Paperback
- ISBN: 9781476691374
- Publication Date: Jan 2023
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Duck Walk
Margie Crisp
- Format: Hardback
- ISBN: 9781648430770
- Publication Date: Jan 2023
- Availability: In Stock - Despatched Within 5-7 Working Days
The World of Final Fantasy VII
Jason C. Cash
- Format: Paperback
- ISBN: 9781476681863
- Publication Date: Jan 2023
- Availability: In Stock - Despatched Within 5-7 Working Days
On Monotonicity Testing and the 2-to-2 Games Conjecture
Dor Minzer
- Format: Paperback
- ISBN: 9781450399661
- Publication Date: Dec 2022
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Business Dynamics Models
Eugenius Kaszkurewicz
- Format: Paperback
- ISBN: 9781611977301
- Publication Date: Nov 2022
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Power and Subversion in Game of Thrones
A. Keith Kelly
- Format: Paperback
- ISBN: 9781476682648
- Publication Date: Oct 2022
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Research Anthology on Game Design, Development, Usage, and Social Impact
Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.
- Format: Hardback
- ISBN: 9781668475898
- Publication Date: Oct 2022
- Availability: Temporarily out of stock: Usually despatched in 14-18 days
Careers in Focus
James Chambers
- Format: Hardback
- ISBN: 9798887252230
- Publication Date: Jun 2022
- Availability: In Stock - Despatched Within 5 Working Days
Handbook of Research on Using Motor Games in Teaching and Learning Strategy
Pedro Gil-Madrona
Motor games are incredibly useful in enhancing education and developing critical skills; they can entertain, produce pleasant emotions, improve moods, and increase the level of relationships. Motor games allow social, emotional, and cognitive development as well as the acquisition of motor skills such as knowledge and mastery of body, postural control and adjustment, and improvement of coordination. However, it is essential to select the appropriate game for each context to achieve the desired learning in all students. Further research on the opportunities, challenges, and future directions of motor games in education is necessary to successfully implement them. The Handbook of Research on Using Motor Games in Teaching and Learning Strategy presents significant advances in motor game education and collects research evidence that uncovers the certainties and testifies to the educational power of motor games in various situations and specific contexts that promote the learning of participants. Covering topics such as emotional physical education and educational mediation, this major reference work is ideal for researchers, academicians, educators, practitioners, and students.
- Format: Hardback
- ISBN: 9781799896210
- Publication Date: May 2022
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Modern Nonconvex Nondifferentiable Optimization
Ying Cui
- Format: Hardback
- ISBN: 9781611976731
- Publication Date: Feb 2022
- Availability: In Stock - Despatched Within 5-7 Working Days
Research Anthology on Developments in Gamification and Game-Based Learning
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students' communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
- Format: Hardback
- ISBN: 9781668437100
- Publication Date: Nov 2021
- Availability: Temporarily out of stock: Usually despatched in 14-18 days
An Introductory Course on Mathematical Game Theory
Julio Gonzalez-Diaz
- Format: Paperback
- ISBN: 9781470465735
- Publication Date: Oct 2021
- Availability: In Stock - Despatched Within 5-7 Working Days